Research

We attempt to contribute to the use of interactive and digital media, especially commercial videogames, becoming a tool from which people can reason and create by using multiple languages.

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Our research focuses on the use of digital technologies among children and youths, considering three main dimensions of their thoughts and practices:

  • The transformations that take place in entertainment settings and non-formal education whenever interactive media, especially commercial video games, are present.
  • Digital literacies developed by children and young people as they interact with each other or with adults mediated by digital technologies.
  • Thought processes and social practices facilitating the development of responsible citizenswhen using interactive media.

Considering the methodological approach, the research is supported by ethnography, action research, and discourse analysis.

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5. IES Santo Tomas (Informe EA UAH-GIPI)